
The game respects the history of Tekken and continues to introduce each character with their own typically styled intro, grudges are generally brought to bear as fighters square up, but it has been seen before. Also having the option to take these modes online will give the player ample opportunity to be whipped by somebody with a Tekken obsession. An eight-a-side battle of attrition this mode is the most satisfying so far, dispatching a list of opponents without a knockout can be a lot of fun, but getting cornered and having both members of your TAG team on low health can soon see the match turned around. There are a wide range of game modes, ranging from practice, arcade style fights with continues, a robot sparring game with its own sequence of challenges and a group fight where the object is to outlast the opposing team. There are unlockable costumes (both skimpy and ridiculous) plus accessories for the characters after completing bouts, levelling them up and pulling off moves, however it fails to become a driver for pushing on, more like ‘something that just happens’.

Subconsciously the same kicks keep coming out and then a special move from nowhere, I have no idea how it happened and finding out will be a chore because I don’t know what it is called. As each fight no matter how well paced at the start begins its descent into a button mashing frenzy and the rinse-repeat tactics start to take hold. The game offers depth, but I feel it is reserved for the die hard fans you need to be au fait with the characters and their tells before you can consider taking advantage of reversals or holds.
